AR/VR Design, Development & Hardware (Part II of III)
- Tech-Business-Design Skillsets for the ARVR/XR industry
- Comparison of various AR/VR applications, from use cases, limitations to cost/revenue considerations
- Conceptualisation & Designing XR/Spatial applications (methodologies)
- Haptics, locomotion and the iterative development cycle
- Current (and beyond 2024) hardware overview