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COR-MGMT2211: Harnessing Robotics, UAVS, and Digital Innovation for Business: Week 9

This guide provides an overview of selected printed and electronic resources.

Key Readings

AR/VR Design, Development & Hardware (Part II of III)

  • Tech-Business-Design Skillsets for the ARVR/XR industry
  • Comparison of various AR/VR applications, from use cases, limitations to cost/revenue considerations
  • Conceptualisation & Designing XR/Spatial applications (methodologies)
  • Haptics, locomotion and the iterative development cycle
  • Current (and beyond 2024) hardware overview
The use of electronic resources must comply with the Appropriate Use of Electronic Resources Policy and Singapore Management University Acceptable Use Policy