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COR-MGMT2211: Harnessing Robotics, UAVS, and Digital Innovation for Business: Week 2

This guide provides an overview of selected printed and electronic resources.

Key Readings

Part 1: Introduction

  • Course overview & learning objectives
  • Course outline specifics and deliverables

Part 2: Introduction to Augmented/Virtual Reality (AR/VR) – Technology and Business Overview (Part I of III)

  • Introduction to AR/VR, XR, the Metaverse and the buzzword today – Spatial Computing
  • Key considerations relating to XR design and development
  • Changing human perception and interaction with software such as immersion, presence, experience and engagement, and the disciplines that utilise spatial applications
  • Insights into the core process for VR/AR development, including asset production, design, interactivity, implementation and testing requirements; plus – cost/revenue perspective

Jeremy Rifkin - Third Industrial Revolution

Additional Resources

The use of electronic resources must comply with the Appropriate Use of Electronic Resources Policy and Singapore Management University Acceptable Use Policy